What that means is if you just played, say, Haven, the matchmaker will deprioritize that map in your next game. It’s happening! The possible pool of maps you can get placed on is now ‘pseudo-random’ rather than pure random. We don’t think the Guardian can (or should) compete directly with the Phantom or Vandal but we’d like it to have a place where players can feel good opting into the gun at the new price, is a competitive purchase in certain economic circumstances or map scenarios, and isn’t as punishing when an enemy gets close!.Minutes: See end of minutes of June 23/24 meeting. SEP: Participant Key (687 KB PDF) Transcript (1.09 MB PDF) Presentation materials (2.47 MB PDF) Accessible version. Improved Rate of fire from 4.75 > 5.25 RPS (rounds per second) SEP: Individual Projections (672 KB PDF) Accessible material.The blast pack now does not ‘fizzle’ when shot and will still do damage, meaning it should still be approached carefully if in lethal range. This change should help make it very clear when Blast Pack’s damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master. Raze’s Blast Pack has been dishing out damage without giving enemies much counterplay. Satchel no longer does damage to allies.Shooting the blast pack causes it to detonate, dealing its current damage amount.5 seconds, increasing it’s max damage to 50 Once the satchel lands, it arms after.2 meter inner radius, falling off to 5 minimum damage The Last of Us Part 2 Update 1.08 Provides 60 FPS Update For PS5 Michael Harradence / Sony has announced that The Last of Us Part 2 update 1.08 is rolling out today complete with. Max “Orcane” Grossman, Lead Agent Designer AGENT UPDATES On balance, The Last of Us Remastered patch 1.08 offers an improved experience and adds a new gameplay mode that we find highly valuable - but many players with 1080p displays are now at a net. We agree that the Operator is likely having an outsized impact on match outcomes and are testing a suite of changes to address this issue.įor how important the Operator is to the game, we want to make sure we are making the right call, so we’re giving these changes a bit more time to soak internally to make sure we get them just right. We know that this weapon can feel very oppressive to play against, often leaving players feeling like there is no hope when attacking. While these major Agent changes settle, we have turned our eye on a more pressing issue: the Operator. We have already seen some shifts to the meta: Sage and Killjoy are seeing a bit less play, Breach and Viper are making a strong showing, and the Vandal is performing more reliably (especially at close ranges). This patch is quite a bit lighter than the last but we want to take some time to better understand the impact of our changes. This intro is brought to you by Orcane, with the big picture: Raze mains should study the Blast Pack changes, guardians of the Guardian might appreciate the buff, and you'll soon have a lower chance of going back to back on the same map in any queue. After a heavy duty patch last time, this one will be a little light.
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